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1. I like the OLD maps .. BIGGER iS BETTER - in Feedback/Requests [original thread]
Size of the maps doesn't matter if they're poorly designed; which the maps in Dust are. A game like Battlefield 3 can make small maps feel huge, while a game like MAG can make huge maps feel small. The difference between Dust and Battlefield and M...
- by Devlin Hawke - at 2013.05.15 16:53:00
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2. Hyperbole is the opposite of good feedback! - in Feedback/Requests [original thread]
I have read a ton of great feedback posts over the past year, and what has CCP done? Nothing! They keep saying they read the feedback, but from what I've seen in patch after patch they have no idea what they're doing.
- by Devlin Hawke - at 2013.05.14 23:25:00
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3. [FEEDBACK] Stop Tinkering with Aiming - in Feedback/Requests [original thread]
They have to keep tinkering. As it is right now it's ****.
- by Devlin Hawke - at 2013.05.14 23:09:00
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4. Everyone Sign This Petition - in Feedback/Requests [original thread]
Global Enforcer wrote: just remove the weapons and class altogether. An excellent idea!
- by Devlin Hawke - at 2013.05.10 01:35:00
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5. Show Distance to downed mercenary - in Feedback/Requests [original thread]
Fox Gaden wrote: I am sure this has been posted before but I could not find a post about it in the first 5 pages. Please add a distance in metres over the syringe symbol that indicates a downed mercenary who needs to be revived. I have starte...
- by Devlin Hawke - at 2013.02.14 16:36:00
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6. Frontlines style game mode? - in Feedback/Requests [original thread]
Jotun Hiem wrote: Devlin Hawke wrote: Sometimes you get a team of defenders that are too good and the attackers make no progress. It's no fun for the attackers. Spawning only to be greeted by a wall of bullets can get really frustrating, esp...
- by Devlin Hawke - at 2013.02.14 02:45:00
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7. Frontlines style game mode? - in Feedback/Requests [original thread]
Jotun Hiem wrote: Why do you consider a dug in defender to be a bad thing? Sometimes you get a team of defenders that are too good and the attackers make no progress. It's no fun for the attackers. Spawning only to be greeted by a wall of bu...
- by Devlin Hawke - at 2013.02.14 01:47:00
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8. Frontlines style game mode? - in Feedback/Requests [original thread]
Anyone ever play the game Frontlines: Fuel of War? It had a game mode called Frontlines which was awesome. Here's the description of Frontlines from Wikipedia , it does a better job explaining it than I could. Quote: The gameplay focuses on a ...
- by Devlin Hawke - at 2013.02.13 23:44:00
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9. LAV - handling / Controls - in Feedback/Requests [original thread]
develsgun wrote: Take the gas and brake peddles off the steering wheal on put them on the floor where there suppose to be R2 = gas L3 = brake Joystick is turning now it don't matter if i'm on ice I can use the brake and gas to control the tra...
- by Devlin Hawke - at 2013.02.13 21:59:00
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10. vehicle controls - tanks in particular - in Feedback/Requests [original thread]
Oh god, the vehicle controls. They suck. The Jeep is bad, like you said one stick for control doesn't work. If one of the triggers was throttle and the stick was just for steering like in the Battlefield games that would be fine, but as it is it i...
- by Devlin Hawke - at 2013.02.13 21:30:00
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11. An Open letter to CCP : A year in summary - in Feedback/Requests [original thread]
I agree completely about the lack off progress and issues with the balancing. I've been playing the beta since November and all the problems I noticed the first time I played are still there today. One of my favourite PS3 games is MAG. I starte...
- by Devlin Hawke - at 2013.02.13 20:57:00
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